I’ve done my fair bit of development in the last few years, mostly linked with the production of virtual environments (VR and desktop). Having a degree in Digital Humanities, I’ve split my time between pure programming and design, reaching a good level of proficiency in both (I’ve done some web development, but that is a career I am not interested in pursuing right now). I have also taught a few courses, which you can find in the dedicated section.

Click on the links below to know more!

GameDev

The Island

A project on perception of haptics in immersive VR systems. And it got us an international award!

The EscapeTower Project

The core project of my PhD on interaction design!

User Generated Stories

A fast-prototyping method to help teams generate new ideas, and only requires paper and pen!

Global Game Jam projects

The best game jam in the world, one that I have attended a few times!

Autism and virtual worlds

A VR game to help kids with high-functioning autism learn how to associate items

Virtual reality and Theatres

An experiment on acting, new technologies, self-perception, and virtual humans!

MuraVagando

Junior developer on the MuraVagando project, an enhanced cultural heritage view of the town of Grosseto.

Programming

DigiPal.eu

Junior python developer on the EU-funded DigiPal project.

Ultima Online – Grey Shard Programmer

POL95 scripter and game designer for VenuS - the biggest italian grey shard to ever exist!

Others

Study on photorealism

A personal project to improve my Blender skills

ARTechs – Freelance technical artist

Photogrammetric reconstruction of a few statues for a London-based cultural heritage company

Publications

  • Galdieri, Riccardo, et al. “Users’ Evaluation of Procedurally Generated Game Levels.” International Conference on Augmented Reality, Virtual Reality and Computer Graphics. Springer, Cham, 2021.
  • Galdieri, Riccardo, Cristian Camardella, and Marcello Antonio Carrozzino. “What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games.” Computers in Human Behavior Reports 3, 2021: 100072.
  • Galdieri, Riccardo, Mata Haggis-Burridge, Thomas Buijtenweg, and Marcello Carrozzino. “Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments.” In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 177-185. Springer, Cham, 2020
  • Carrozzino, Marcello A., Riccardo Galdieri, Octavian M. Machidon, and Massimo Bergamasco. “Do Virtual Humans Dream of Digital Sheep?.” IEEE Computer Graphics and Applications 40, no. 4, 2020: 71-83.
  • Galdieri, Riccardo, Mata Haggis-Burridge, Thomas Buijtenweg, and Marcello Carrozzino. “Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences.” In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 411-419. Springer, Cham, 2020.
  • Galdieri, Riccardo, and Marcello Carrozzino. “Natural interaction in virtual reality for cultural heritage.” International Conference on VR Technologies in Cultural Heritage. Springer, Cham, 2018.
  • Galdieri, Riccardo, and Marcello Carrozzino. “Towards dedicated software tools to assist the creation of Virtual Exhibits.” SCIRES-IT-SCIentific RESearch and Information Technology 7.1, 2017: 17-28.
  • Carrozzino, Marcello, Chiara Evangelista, and Riccardo Galdieri. “Building a 3D interactive walkthrough in a digital storytelling classroom experience.” Informatica 40.3, 2016.