I’ve done my fair bit of development in the last few years, mostly linked with the production of virtual environments (VR and desktop). Having a degree in Digital Humanities, I’ve split my time between pure programming and design, reaching a good level of proficiency in both (I’ve done some web development, but that is a career I am not interested in pursuing right now). I have also taught a few courses, which you can find in the dedicated section.

Click on the links below to know more!

The Island – VR designer (w. Award!)

The Island – VR designer (w. Award!)

A project on perception of haptics in immersive VR systems. And it got us an international award!
Study on photorealism

Study on photorealism

A personal project to improve my Blender skills
EscapeTower – Unreal Engine Game Developer

EscapeTower – Unreal Engine Game Developer

The core project of my PhD on interaction design!
User Generated Stories – Game Designer

User Generated Stories – Game Designer

A fast-prototyping method to help teams generate new ideas, and only requires paper and pen!
Global Game Jam – Game Development

Global Game Jam – Game Development

The best game jam in the world, one that I have attended a few times!
Stella Maris – Unity VR developer

Stella Maris – Unity VR developer

A VR game to help kids with high-functioning autism learn how to associate items
La pergola Theatre – Unreal VR developer (With MoCap!)

La pergola Theatre – Unreal VR developer (With MoCap!)

An experiment on acting, new technologies, self-perception, and virtual humans!
ARTechs – Freelance technical artist

ARTechs – Freelance technical artist

Photogrammetric reconstruction of a few statues for a London-based cultural heritage company
MuraVagando – Junior Unity Developer

MuraVagando – Junior Unity Developer

Junior developer on the MuraVagando project, an enhanced cultural heritage view of the town of Grosseto.
DigiPal.eu – Junior Django developer

DigiPal.eu – Junior Django developer

Junior python developer on the EU-funded DigiPal project.
Ultima Online – Grey Shard Programmer

Ultima Online – Grey Shard Programmer

POL95 scripter and game designer for VenuS - the biggest italian grey shard to ever exist!

Publications

  • Galdieri, Riccardo, et al. “Users’ Evaluation of Procedurally Generated Game Levels.” International Conference on Augmented Reality, Virtual Reality and Computer Graphics. Springer, Cham, 2021.
  • Galdieri, Riccardo, Cristian Camardella, and Marcello Antonio Carrozzino. “What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games.” Computers in Human Behavior Reports 3, 2021: 100072.
  • Galdieri, Riccardo, Mata Haggis-Burridge, Thomas Buijtenweg, and Marcello Carrozzino. “Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments.” In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 177-185. Springer, Cham, 2020
  • Carrozzino, Marcello A., Riccardo Galdieri, Octavian M. Machidon, and Massimo Bergamasco. “Do Virtual Humans Dream of Digital Sheep?.” IEEE Computer Graphics and Applications 40, no. 4, 2020: 71-83.
  • Galdieri, Riccardo, Mata Haggis-Burridge, Thomas Buijtenweg, and Marcello Carrozzino. “Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences.” In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 411-419. Springer, Cham, 2020.
  • Galdieri, Riccardo, and Marcello Carrozzino. “Natural interaction in virtual reality for cultural heritage.” International Conference on VR Technologies in Cultural Heritage. Springer, Cham, 2018.
  • Galdieri, Riccardo, and Marcello Carrozzino. “Towards dedicated software tools to assist the creation of Virtual Exhibits.” SCIRES-IT-SCIentific RESearch and Information Technology 7.1, 2017: 17-28.
  • Carrozzino, Marcello, Chiara Evangelista, and Riccardo Galdieri. “Building a 3D interactive walkthrough in a digital storytelling classroom experience.” Informatica 40.3, 2016.