Hi there!

I’m RICCARDO,
a Game

Let’s make games together!

Me posing with a large, colorful statue of the green dragon Shenron from dragon ball, with yellow horns and whiskers. The plastic dragon is coiled around a display that resembles a comic book cover with Japanese text and the number 1 in a red star. The background features a blue sky with white clouds.

About Me

Hello friends, and welcome to my personal space! I’m Riccardo, a most-definitely-not-Italian-looking Italian with a big passion for games, digital and analog. I’ve spent my whole career being a bridge between the coding world and the pure arts, earning a Ph.D. with Honors studying Players’ psychology in unknown environments and helping gaming companies building cutting-edge technology!

Picture of myself standing in front of the Door to Hell, in Turkmenistan, at night.

For the past 8 years I’ve been working as technical designer and UI programmer, helping many different enterprises build standardized tools and UI systems for their products. The experiences I have worked on often had a strong multiplayer component, ranging from Corporate VR “metaverses” to Arena shooters in the web3 space. And now? I’m looking for my next adventure!

What I can do for your project:

  • Create the front-end UI using Unreal’s UMG or any other custom UI system built on top of that
  • Convert your Figma designs into functioning UI elements
  • Develop UI frameworks to improve your project’s organization, usability and quality
  • Use any type of scripting intermediate language to develop systems/features/quests
  • Create gameplay systems from prototyping to final implementation using Unreal Blueprints.
  • Be the link between your engineers and designers, communicating with both groups as one of their own

Do you think we can build something cool together? Get in touch!


Resume

TECHNICAL DESIGNER & UI PROGRAMMER

08/23 – 02/25

● Expand a custom-built UI system (Both C++ and Blueprints)
● In charge of implementing the UI of two different games (The Machines Arena, Civitas) for PC and Mobile
● UX design and UI implementation for an undisclosed B2B Project
● Design and implement Controller and Keyboard interaction
● Advocate for Inclusive and Accessible design

FULL STACK DEVELOPER

08/17 – 05/21

● Full stack game developer for B2B applications. Projects ranged from helping children with Autism learn in VR to digitally preserve and exhibit cultural heritage.
● Maintain a 4-faced CAVE VR system, with periodic updates to both software and hardware
● VR R&D, back when VR was still the first Oculus DevKit

UNREAL ENGINE DEVELOPER

08/21 – 06/23

● Design VR experiences using a custom multiplayer platform running using Unreal Engine
● Standardize, redesign and implement tools that could be used across hundreds of experiences
● Create a standardized UI that automatically guided players in their tasks

UNREAL ENGINE DEVELOPER

03/19 – 05/21

● Co-Design of a rapid idea prototyping card game
● Create a remote data collection plugin for Unreal Engine (C++)
● Full-stack Unreal Engine developer on the EscapeTower project

TECHNICAL ARTIST

01/17 – 06/17

● Remotely guide a team to successfully acquire pictures of a statue in London.
● Use photogrammetry to recreate the statue
● Retopologise the mesh and adjust the texture to display the model

Education

Bachelor Degree in Digital Humanities

Università di Pisa

110/110 with honors

Postgraduate Degree in Digital Humanities

Università di Pisa

110/110 with honors

Ph.D. in Emerging Digital Technologies

Scuola Superiore Sant’Anna

Degree with honors


Portfolio

  • All
  • Design
  • VR
  • UI
  • Code/Blueprint
  • 3D Art
  • Personal Projects

Academia

In my previous life, before deciding that games were all I wanted to do, I spent a few years working in the academic world, pursuing a Ph.D in Emerging Digital Technologies and being a Teaching Assistant in a Virtual Environments class. It feels like a lifetime ago but some people at Uni are still using some of my slides for their courses, and I’m happy to keep hosting them for our future colleagues!

Selected Publications

What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games

Galdieri, Camardella and Carrozzino

Computers in Human Behavior Reports 3, 2021: 100072.

Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences

Galdieri, Haggis-Burridge, Buijtenweg, Carrozzino.

In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 411-419. Springer, Cham, 2020.

Exploring Players’ Curiosity-Driven Behavior in Unknown Videogame Environments

Galdieri, Haggis-Burridge, Buijtenweg, Carrozzino.

In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 177-185. Springer, Cham, 2020

Natural interaction in virtual reality for cultural heritage

Galdieri, and Carrozzino.

International Conference on VR Technologies in Cultural Heritage. Springer, Cham, 2018.

A comprehensive list of publications can be found on my Google Scholar profile.

Teaching

2021

Virtual Environments Course

2019

Unicorns and Dead Ducks, a Practical Workshop in Accelerating Game Design Concepting (Develop:Brighton)

  • Slides (By Thomas Buijtenweg)
2020

Science! A semi-serious introduction

From Zero to hero – How to prototype in less thana a Jam Time! (UniTBv)

2018

Controller-free grasping in virtual reality

Virtual Environments


Contacts

Let’s build worlds together!

I am on all social media, trying to actively stay away from them all. If you want to get in touch with me – sending me an email is definitely the best way to catch my attention.

You can find me at [email protected]

For work inquiries, LinkedIn works too!