Hi there!
I’m RICCARDO,
a Game
Let’s make games together!
About Me
Hello friends, and welcome to my personal space! I’m Riccardo, a most-definitely-not-Italian-looking Italian with a big passion for games, digital and analog. I’ve spent my whole career being a bridge between the coding world and the pure arts, earning a Ph.D. with Honors studying Players’ psychology in unknown environments and helping gaming companies building cutting-edge technology!
For the past 8 years I’ve been working as technical designer and UI programmer, helping many different enterprises build standardized tools and UI systems for their products. The experiences I have worked on often had a strong multiplayer component, ranging from Corporate VR “metaverses” to Arena shooters in the web3 space. And now? I’m looking for my next adventure!
What I can do for your project:
- Create the front-end UI using Unreal’s UMG or any other custom UI system built on top of that
- Convert your Figma designs into functioning UI elements
- Develop UI frameworks to improve your project’s organization, usability and quality
- Use any type of scripting intermediate language to develop systems/features/quests
- Create gameplay systems from prototyping to final implementation using Unreal Blueprints.
- Be the link between your engineers and designers, communicating with both groups as one of their own
Do you think we can build something cool together? Get in touch!
Resume
TECHNICAL DESIGNER & UI PROGRAMMER
Directive Games. remote
08/23 – 02/25
● Expand a custom-built UI system (Both C++ and Blueprints)
● In charge of implementing the UI of two different games (The Machines Arena, Civitas) for PC and Mobile
● UX design and UI implementation for an undisclosed B2B Project
● Design and implement Controller and Keyboard interaction
● Advocate for Inclusive and Accessible design
FULL STACK DEVELOPER
PERCRO Perceptual Robotics Laboratories
08/17 – 05/21
● Full stack game developer for B2B applications. Projects ranged from helping children with Autism learn in VR to digitally preserve and exhibit cultural heritage.
● Maintain a 4-faced CAVE VR system, with periodic updates to both software and hardware
● VR R&D, back when VR was still the first Oculus DevKit
UNREAL ENGINE DEVELOPER
Realworld – One. remote
08/21 – 06/23
● Design VR experiences using a custom multiplayer platform running using Unreal Engine
● Standardize, redesign and implement tools that could be used across hundreds of experiences
● Create a standardized UI that automatically guided players in their tasks
UNREAL ENGINE DEVELOPER
Breda University of Applied Sciences
03/19 – 05/21
● Co-Design of a rapid idea prototyping card game
● Create a remote data collection plugin for Unreal Engine (C++)
● Full-stack Unreal Engine developer on the EscapeTower project
TECHNICAL ARTIST
ARTechs London
01/17 – 06/17
● Remotely guide a team to successfully acquire pictures of a statue in London.
● Use photogrammetry to recreate the statue
● Retopologise the mesh and adjust the texture to display the model
Education
Bachelor Degree in Digital Humanities
Università di Pisa
110/110 with honors
Postgraduate Degree in Digital Humanities
Università di Pisa
110/110 with honors
Ph.D. in Emerging Digital Technologies
Scuola Superiore Sant’Anna
Degree with honors
Portfolio
- All
- Design
- VR
- UI
- Code/Blueprint
- 3D Art
- Personal Projects
Academia
In my previous life, before deciding that games were all I wanted to do, I spent a few years working in the academic world, pursuing a Ph.D in Emerging Digital Technologies and being a Teaching Assistant in a Virtual Environments class. It feels like a lifetime ago but some people at Uni are still using some of my slides for their courses, and I’m happy to keep hosting them for our future colleagues!
Selected Publications
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games
Galdieri, Camardella and Carrozzino
Computers in Human Behavior Reports 3, 2021: 100072.
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences
Galdieri, Haggis-Burridge, Buijtenweg, Carrozzino.
In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 411-419. Springer, Cham, 2020.
Exploring Players’ Curiosity-Driven Behavior in Unknown Videogame Environments
Galdieri, Haggis-Burridge, Buijtenweg, Carrozzino.
In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 177-185. Springer, Cham, 2020
Natural interaction in virtual reality for cultural heritage
Galdieri, and Carrozzino.
International Conference on VR Technologies in Cultural Heritage. Springer, Cham, 2018.
A comprehensive list of publications can be found on my Google Scholar profile.
Teaching
2021
2019
Unicorns and Dead Ducks, a Practical Workshop in Accelerating Game Design Concepting (Develop:Brighton)
- Slides (By Thomas Buijtenweg)
Contacts
Let’s build worlds together!
I am on all social media, trying to actively stay away from them all. If you want to get in touch with me – sending me an email is definitely the best way to catch my attention.
You can find me at [email protected]
For work inquiries, LinkedIn works too!