UO Venus

This one is very personal, you’ve been warned.

My programming career started when I was still an adolescent and knew absolutely nothing about making games. It was summer 2007 and I was playing Ultima Online on VenuS, the biggest grey shard in Italy with more than 400 players online on average. I am now quite sure it wasn’t strictly legal to use an euphemism, but i was young and naive, and I got into it to play with my closest friends. And besides, an MMO at that time was still a new thing! After many years of playing my interest shifted from playing to helping the staff, I was more interested in writing compelling stories than playing, and I formally applied to become a Game Master!

A screenshot showing a split-screen view of a game and a TeamSpeak 3 client. On the left, a game interface displays dragons and characters in a dungeon-like environment. Characters have names and titles above them, and various health bars and status indicators are visible. The game interface includes buttons for 'Animal Lore,' 'Tracking,' 'Animal Taming,' and 'Meditation.' At the bottom, a 'Pet List' shows icons labeled 'G,' 'K,' 'F,' 'S,' and 'R.' On the right, a TeamSpeak 3 client window shows connected users and channels, with a highlighted user 'SuperNova.' The chat window displays connection and disconnection messages, reflecting real-time communication through TeamSpeak.

We had a pretty strict application process, as they wanted to avoid accidents by giving too much power to the wrong person. Among other duties, such as answering pages and creating quests, I also learned how to code to make my own quests. We had a lead scripter who desperately needed a hand, and with a bit of patience I got to the point where I could not only write my own stuff, but help him write game scripts as well. I spent many years working on that game, learning that weird (but in hindsight innovative) language that the POL95 was using, and I helped the shard move forward in time.

Like all good things, even our Shard came to an end at some point around 2015, but it was a great experience, and it helped me understand how much I loved making games! I can safely say that without my decade long sting on Ultima Online, I wouldn’t be a game dev today.

A screenshot from the game Ultima Online. The image shows a scene inside a building, possibly a church or meeting hall, with several characters seated on benches and a few standing near an altar. The interface includes three character status windows on the right side, a journal window at the bottom left, a character status window at the bottom center, and a mini-map at the bottom right corner. The journal window contains text entries in Italian, mentioning phrases like 'Leaf e Purini' and 'Costa III: In Sanct Ylem.