In 2017 I was hired by the now-defunct London-based AR company ARTechs to supervise the photogrammetric 3D reconstructions of the “Mother and Child: Hood” statue by contemporary artist Henry Moore, temporarily in display at St Paul’s Cathedral.

The job was fully remote, and the company CEO had to take the pictures himself following my direction. Once he transferred them to me, I used MeshLab to create the first mesh prototype, before importing it into Blender for some manual adjustments and retopologisation. The model was game ready, as ARTechs customers specified that the final product had to be “low-poly”. Since the original file was obtained from meshifying a point cloud, I had to dedicate a lot of time to getting it to a decent topology and poly-count without losing any quality.

Another challenge for the project was that we could not use artificial lights, as the statue was hosted inside St. Paul’s Cathedral, in London. The result was that we had to work with strong artifacts on the final baked textures in the first instance. However, after making sure that the textures were baked in a human-workable format, they were fixed by editing the color in PhotoShop.
