Study on Photorealism

3D art is a passion of mine, a passion I don’t have too much time for unfortunately. However, once in a while I decide to take a week off a work on a project to learn something new. In this specific project, I tried to copy a real picture I found on the web and make a photorealistic render, with the final goal of understanding how to replicate real lights in Blender. I am usually very critical of my work, but it was very well received by the Blender community (here‘s the post), and I think I can be happy with the result!

A close-up view of a sword lying on a patterned fabric. The sword has a detailed and ornate design, with a leather-wrapped handle and a crossguard. The pommel is intricately shaped, and the blade appears to be made of polished metal. The craftsmanship of the sword is notable, with fine engravings on the handle and a well-balanced design
A close-up view of a sword lying on a brown, patterned fabric. The sword has a detailed and ornate hilt with intricate carvings on the grip, which appears to be made of wood or a similar material. The crossguard is metallic and extends horizontally, while the pommel has a unique, flared design. The blade is partially visible and appears to be made of polished metal. The craftsmanship and design of the sword suggest it could be a decorative or collectible item, possibly of historical or cultural significance.

The image on he left is the render, the one on the right is the original reference. Rendered with Blender 2.79 and Cycles + Denoiser and Filmic color management. The whole project was modeled by hand, except the leather handle which was obtained by combining displacement and normals. The chain between the handle and the pommel was created by modeling an individual chain block and multiplying it around a spline.