Autismo VR

Just like the modern theater, we were approached by people representing an institution that wanted to embed technology in their daily workflow. In this particular case, the institution is a renowned medical clinic that helps children and young adults with mental illnesses. They won a grant to improve their tech arsenal and decided to work with us.

The final goal for this project was set on helping young adults (13 to 18 years old) with high-functioning autism to learn how to categorize objects. Being high-functioning, they were able to communicate and interact with the environment, but their brains did not associate items with functions and categories. To help them practice, we built a VR environment where they could practice different types of associations under the supervision of an operator monitor that controlled the environment from a remote desktop. The game was also able to record and update progresses, giving the doctors a metric of how they were performing over time.

A scene showing a shelf with three objects: two chests and a jacket. Above the shelf, there is text in Italian that reads: 'Quale oggetto serve per stirare la giacca? Prendilo!' which translates to 'Which object is needed to iron the jacket? Take it!' Below the shelf, there is a washing machine. The image appears to be part of an interactive or educational activity where the viewer is asked to identify the object needed to iron the jacket.

Unfortunately due to the pandemic, clinical trials were suspended before we could deliver the product, and I left the lab before they re-started.