Resume
Summary
I am a Technical Designer by training and vocation. I live and breathe both as an engineer and a traditional designer. I can code and script, as well as support the creation of UX and UI. After both a Bachelor and Post-graduate degree in Digital Humanities, I obtained a Ph.D. in Emerging Digital Technologies, where I focused on understanding users’ expectations and interactions in unknown environments.
After that, I moved to the industry, where I worked as Technical Designer and UI Programmer ever since!
Career
Technical Designer & UI Programmer – Gunzilla Games
- Optimise existing HUD to reduce performance costs and reduce draw calls
- Develop a new, polished version of the in-game HUD
- Create new HUD workflows for additional game modes
Technical Designer & UI Programmer – Directive Games
- Expand a custom-built UI system (Both C++ and Blueprints)
• In charge of implementing the UI of two different games (The Machines Arena, Civitas) for PC and Mobile - UX design and UI implementation for an undisclosed B2B Project
- Controller and Keyboard interaction design and Implementation
- Advocate for Inclusive and Accessible design (Represented the company at the GAConf in London 2024)
Unreal Engine Technical Designer – realworld one
- Design VR experiences using a custom multiplayer platform running using Unreal Engine
- Standardize, redesign and implement tools that could be used across hundreds of experiences
- Create a standardized UI that automatically guided players in their tasks
Technical Designer – BUas
- Co-Design of a rapid idea prototyping card game that requires no pre-defined cards or concepts to be used
- Create a remote data collection plugin for Unreal Engine (C++)
- Full-stack Unreal Engine developer on the EscapeTower project
Full Stack Developer – PERCRO Labs
- Full stack developer for B2B applications. Applications ranged from helping children with autism in VR, to digitally preserve
and exhibit cultural heritage
Education
Scuola Superiore Sant’Anna – Pisa, Italy
Ph.D. in Emerging Digital Technologies
- Thesis on players expectations in unknown virtual environments
- Graduated with honors
Università di Pisa – Pisa, Italy
Post-Graduate Degree in Digital Humanities
- Thesis on using game engines to create virtual cultural heritage exhibits
- Graduated with honors
Università di Pisa – Pisa, Italy
Bachelor Degree in Digital Humanities
- Thesis on using Markov Chains for authorship attribution on fictional characters
- Graduated with honors
Former King’s College London and National Taiwan University visiting student.
Personal Interests
Making games is my biggest passion, but not the only one. When I am not working, there’s quite a few things I love to do:
- Adventure enthusiast. Attended and completed the Mongol Rally in 2017 and the Crazy Summer Rally 2021
- Former Medieval re-enactor and fighter. I did 13 years of medieval sword fighting from the age of 14 to 27
- Author of the “Mongol Rally Stories” eBook, available on Amazon. All revenues have been devolved to charity
- Biker! I own and jealously maintain a 98′ Honda Shadow VT 600