Showing 13 Result(s)

Off The Grid

Off The Grid is not just an amazing battle royale, it is also the first AAA game I worked on! When I joined, the team was composed of only two other developers, who found themselves having an increasingly high workload. The whole UX/UI team was trying to both optimize the existing HUD, expand it to …

Screenshot from a Formula 1 racing video game showing a first-person view from the cockpit of a red Ferrari F1 car during a race. Other cars are visible ahead and to the left, including a Williams car. The scene is set on a well-lit racetrack with Pirelli advertising. An overlay at the top displays a leaderboard with gold, silver, and bronze medal icons indicating record achievements: 12 for first place, 9 for second, and 4 for third.

Formulatari

In the last few months my friends and I have fiercely competed on F1 24. We wish we had more time to race, but unfortunately our schedules rarely match and the only way to play together asynchronously is to compare our times on Time Trial mode. EA SPORTS and Codemasters already provide some amazing tools …

The Machines Arena

The Machines Arena is a 4vs4 hero-based web3 arena shooter with a top camera, with a vibrant players’ base and an always-changing set of maps and game modes! My involvement on the project started in summer 2023, when I was hired to be the “UI guy” at the company and have ownership of the entire …

Civitas

Civitas is an in-development community-driven web3 4X strategy game at Directive Games! The idea behind Civitas was to create a world where players literally owned the gameplay, with items such as clans, characters, buildings and political power were all hosted on the Web3 environment that was used to build Civitas. I worked on Civitas on …

Project “Nexus”

This project was developed under extremely strict NDA clauses, I’ll try my best to get to describe it without giving anything away. Bear with me. During my time at Directive Games, we were approached by an external business who had a successful multiplayer experience where players could build and share their own worlds. However, they …

RealWorld-One Metaverse

After the Ph.D. I felt that my time in the academic world was over, and I wanted to do more meaningful things in life. The first real full-time job in the industry was with realworld-one (yes, lowecased), a Germany-based spin-off of the more famous IKA. RWO, as it’s called among friends, wanted to create a …

The Island VR

In 2018 the WorldHaptics conference published a call to action on their websites: universities were asked to design a VR project that would increment the way haptics is perceived in immersive environments, and given that VR and haptics were the two major areas of expertise of our department, we decided to take up the fight …

EscapeTower

If there is something funnier than making games, is making games to collect and analyze data! (Said no one ever) As my PhD focused on understanding how players behave the first time they enter a virtual environment they have never seen before, I needed a way to collect reliable, unbiased data about their habits, behaviors …

Autism treatment in VR

Just like the modern theater, we were approached by people representing an institution that wanted to embed technology in their daily workflow. In this particular case, the institution is a renowned medical clinic that helps children and young adults with mental illnesses. They won a grant to improve their tech arsenal and decided to work …

Modern Theater in VR

One of the perks of working in a public institution is that you get to work with people with different expertises, all trying to put something digital in their daily working lives. In one of these very common occurrences, we got contacted by “La Pergola” theater in Florence, as they were hosting some international schools …