Showing 9 Result(s)

Off The Grid

Off The Grid is not just an amazing battle royale, it is also the first AAA game I worked on! When I joined, the team was composed of only two other developers, who found themselves having an increasingly high workload. The whole UX/UI team was trying to both optimize the existing HUD, expand it to …

The Machines Arena

The Machines Arena is a 4vs4 hero-based web3 arena shooter with a top camera, with a vibrant players’ base and an always-changing set of maps and game modes! My involvement on the project started in summer 2023, when I was hired to be the “UI guy” at the company and have ownership of the entire …

Civitas

Civitas is an in-development community-driven web3 4X strategy game at Directive Games! The idea behind Civitas was to create a world where players literally owned the gameplay, with items such as clans, characters, buildings and political power were all hosted on the Web3 environment that was used to build Civitas. I worked on Civitas on …

Project “Nexus”

This project was developed under extremely strict NDA clauses, I’ll try my best to get to describe it without giving anything away. Bear with me. During my time at Directive Games, we were approached by an external business who had a successful multiplayer experience where players could build and share their own worlds. However, they …

RealWorld-One Metaverse

After the Ph.D. I felt that my time in the academic world was over, and I wanted to do more meaningful things in life. The first real full-time job in the industry was with realworld-one (yes, lowecased), a Germany-based spin-off of the more famous IKA. RWO, as it’s called among friends, wanted to create a …

EscapeTower

If there is something funnier than making games, is making games to collect and analyze data! (Said no one ever) As my PhD focused on understanding how players behave the first time they enter a virtual environment they have never seen before, I needed a way to collect reliable, unbiased data about their habits, behaviors …

User Generated Stories

Getting an idea sounds easier than it actually is. When you are working with a team of people, finding a shared vision can be hard, every person in the group needs to equally contribute in the discussion and feel like the final product is something they believe in, something that keeps them motivated throughout development. …

Muravagando

In 2016 I joined the PERCRO – PERCeptual RObotics laboratories, as Junior Unity Developer on the MuraVagando project. Muravagando was a joint effort between a local high school in Grosseto (Italy) and the laboratory, aiming to promote a deeper understanding of local cultural heritage in high schools. This project was divided into three stages: I …

Screenshot of a medieval manuscript displayed in the DigiPal web viewer, showing highlighted annotations around specific Old English letters and words. The interface includes annotation tools on the left, with a yellow comment icon selected, and an "Annotations ON" toggle at the top. Several characters like "þ", "abb", and "ym" are boxed in orange to indicate paleographic features.

DigiPal

Oh, my first “real” job! Back in 2013 I spent a few months working as junior Django back-end developer at the Digital Humanities research center of King’s College London. Under the supervision of expert programmers, I was tasked to design and implement an efficient data-entry system for the EU-funded project DigiPal, a huge portal where …