Academia

In my previous life, before deciding that games were all I wanted to do, I spent a few years working in the academic world, pursuing a Ph.D in Emerging Digital Technologies and being a Teaching Assistant in a Virtual Environments class. It feels like a lifetime ago but some people at Uni are still using some of my slides for their courses, and I’m happy to keep hosting them for our future colleagues!

A comprehensive list of publications can be found on my Google Scholar profile.

Teaching

2021

Virtual Environments Course:

2019

Unicorns and Dead Ducks, a Practical Workshop in Accelerating Game Design Concepting (Develop:Brighton)

  • Slides (By Thomas Buijtenweg)

Intro to Blender

2020

Science! A semi-serious introduction

From Zero to hero – How to prototype in less thana a Jam Time! (UniTBv)

2018

Controller-free grasping in virtual reality

Virtual Environments